Fév 102013
 

I wanted to find a way to call my kids, with me sitting on ground floor and them, sitting on the top floor of the house.

2 arduino, one acting as transmitter, one acting as receiver and here we go : they would not ignore me anymore 🙂

Lets start the transmitter (schema and code) : it has a push button to send the signal and a led to indicate it is transmitting.

tx_button_bb

#include 

const int led_pin = 11;
//const int transmit_pin = 4;
//const int transmit_en_pin = 3;
const int transmit_pin = 3;
//const int transmit_en_pin = 3;
const int buttonPin=2;


void setup()
{

   pinMode(buttonPin, INPUT);        // sets the digital pin as output
  pinMode(led_pin, OUTPUT);      // sets the digital pin as output
      delay(1000);
    Serial.begin(9600);	// Debugging only
    Serial.println("setup");
  // Initialise the IO and ISR
  vw_set_tx_pin(transmit_pin);
  //vw_set_rx_pin(receive_pin);
  //vw_set_ptt_pin(transmit_en_pin);
  //vw_set_ptt_inverted(true); // Required for DR3100
  vw_set_ptt_inverted(false); 
  vw_setup(2400);	 // Bits per sec
}

byte count = 1;

void loop()
{
  int reading = digitalRead(buttonPin);
  if(reading==HIGH) {
   //
  digitalWrite(led_pin, HIGH); // Flash a light to show transmitting
 char msg[7] = {'h','e','l','l','o',' ','#'};
 //msg[5]=count;
  vw_send((uint8_t *)msg, strlen(msg)+1);
  vw_wait_tx(); // Wait until the whole message is gone
  Serial.println(count);
  count = count + 1;
  delay(500);
  digitalWrite(led_pin, LOW);
  }
}

Next comes the receiver : it has a buzzer playing a small melody and a led blinking to indicate it is receiving.

rx_bb

#include 
#include 

const int led_pin = 8;
const int receive_pin = 3; //2
const int buzzer=11;

// tableau de mémorisation des notes de la mélodie
int melody[] = { NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};

// tableau de mémorisation de la durée des notes : 4 = noire, 8 = croche, etc.:
int noteDurations[] = {4, 8, 8, 4,4,4,4,4 };
  
  void play(){
    // boucle pour parcourir les notes de la mélodie
  for (int thisNote = 0; thisNote < 8; thisNote++) { // thisNote de 0 à 7 

    // pour calculer la durée de la note, on divise 1 seconde par le type de la note
    //ainsi noire = 1000 / 4 sec, croche = 1000/8 sec, etc...
    int noteDuration = 1000/noteDurations[thisNote];

    // joue la note sur la broche x pendant la durée voulue
    tone(buzzer, melody[thisNote],noteDuration);

    // pour distinguer les notes, laisser une pause entre elles
    // la durée de la note + 30% fonctionne bien :
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes); // delai entre les notes

    // stoppe la production de son sur la broche 8 :
    noTone(buzzer);
  }
  }

void setup()
{
   pinMode(led_pin, OUTPUT);        // sets the digital pin as output
  pinMode(buzzer, OUTPUT);      // sets the digital pin as output
    delay(1000);
    Serial.begin(9600);	// Debugging only
    Serial.println("setup");

    // Initialise the IO and ISR
    //vw_set_tx_pin(transmit_pin);
    vw_set_rx_pin(receive_pin);
    //vw_set_ptt_pin(transmit_en_pin);
    //vw_set_ptt_inverted(true); // Required for DR3100
    vw_set_ptt_inverted(false); 
    vw_setup(2400);	 // Bits per sec
    vw_rx_start();       // Start the receiver PLL running
}

void loop()
{
    uint8_t buf[VW_MAX_MESSAGE_LEN];
    uint8_t buflen = VW_MAX_MESSAGE_LEN;

    if (vw_get_message(buf, &buflen)) // Non-blocking
    {
	int i;

        
	// Message with a good checksum received, print it.
	Serial.print("Got: ");
	
	for (i = 0; i < buflen; i++)
	{
	    Serial.print(buf[i], HEX);
	    Serial.print(' ');
	}
        Serial.print(' ');
        for (i = 0; i < buflen; i++)
	{
	    Serial.print(char(buf[i]));
	    Serial.print(' ');
	}
	Serial.println();
        digitalWrite(led_pin, HIGH);delay(1500);digitalWrite(led_pin, LOW);delay(1500);
        digitalWrite(led_pin, HIGH);delay(1500);digitalWrite(led_pin, LOW);delay(1500);       
        play();
    }
}

Voila !

 Posted by at 23 h 46 min
Fév 092013
 

This time lets play with Arduino and a ps2 keyboard.

For the record here comes the ps2 male connectors :

ps2_male

A quick schema :

ps2_keyboard_bb

The sketch :

#include 

#define KBD_CLK_PIN  3
#define KBD_DATA_PIN 4

PS2Keyboard keyboard;

void setup ( )
{
keyboard.begin(KBD_DATA_PIN);
  Serial.begin(9600);
  delay(1000);
}

void loop ( )
{
  if(keyboard.available()) {
    // reading the "extra" bits is optional
    byte   extra = keyboard.read_extra(); // must read extra before reading the character byte
    char c = keyboard.read();
    boolean ctrl = extra & 1;  //  is bit 0
    boolean  alt = extra & 2;  //   is bit 1
    if (ctrl) Serial.print('^');
    if (alt)  Serial.print('_');
    //if      (c==PS2_KC_UP)      Serial.print("up\n");
    //if (c==PS2_KC_DOWN)    Serial.print("down\n");
    //if (c==PS2_KC_BKSP)    Serial.print("backspace\n");
    //if (c==PS2_KC_ESC)   { Serial.print("escape and reset\n"); keyboard.reset(); }
    Serial.print(c);   //lets print last input char to our serial monitor
  }   
}

(the PS2Keyboard library : PS2Keyboard)

A picture (i used female – male proto wires so that I did not have to cut out my ps2 keyboard wire).

ps2

 Posted by at 22 h 04 min
Fév 042013
 

Last time we have seen how to use an arduino and a 16*2 lcd screen.
Now lets see to use an arduino and a tvout to a small display screen (2.5 inches) using a RCA connector.

First the wiring

tvout_bb

Then the code

#include 

TVout TV;
unsigned char x, y;

void setup ( )
{
  TV.start_render( _PAL );
}

void loop ( )
{
  TV.clear_screen ( );
  TV.print_str ( 10, 10, "Hello World!!!" );
  TV.delay ( 60 );
}

TvOut lib can be found here

And finally a picture
IMG_3544

 Posted by at 21 h 43 min