Avr 282014
A cool video on youtube I have seen today around a 3D camera in XNA, well explained.
C# code source given here.
I have decided to translate to Vb.Net and to distribute the full project here.
It goes as is :
–declare a camera object, a floor object and basiceffect in your mail class
–initialise these variables (and add the cam to the game components)
–draw the floor while passing the cam and the basiceffet as parameters
A quick video to demonstrate it (or watch the original video).