Using all previous articles, lets make a (almost complete) car racing game which we will call Vroom V1.
This is a mono screen game (v2 will be multiple screens).
This is a one player game (v2 will multi players).
Gamepad is not yet supported (v2 will).
A score.txt file is generated at the end of each track.
V1 and V2 have 8 tracks (v2 may have more).
A v3 in the future may support network games, extra items on the track, choose controls, choose car colors, choose difficulty, etc.
Controls are easy :
-F1 to start the track.
-up/down to speed up/speed down.
-left/right to turn left/right.
-hitting the side tracks will slow down the speed.
Working but not satisfied : could not use the pixel detection (since car is rotating) and therefore went to color detection.
A next article will review pixel collision with rotation shapes.
Any feedback, suggestions, ideas, remarks welcome 🙂
Binary here : vrooom
If you want the source code, please contact me and I’ll be happy to share.
Remember that you have to install xna runtime.
EDIT : code source here :vroom_v1_src
EDIT : Look at which is an improved version.
Thanks to my son Ewen who was my beta tester (and graphist) on this one 🙂
Hi.
I’m teatcher and i would like to analyse your code for my students.
Many thanks 🙂
AntĂłnio
Article updated.
Now includes source code.
Dont forget to look at Vroom V3