Déc 032013
 

Recap #3 of recent articles around VB.Net and XNA :

VB.Net and Article 22 : 2 classes to handle character move
VB.Net and Article 21 : A simple 2D camera Version 2
VB.Net and XNA : Article 20 – A simple 2D camera
VB.Net and XNA : Article 19 – A platform game with FPE 3.5
XNA to Monogame part2
XNA to Monogame part1
VB.Net and XNA : Article 18 – Get text input from user
VB.Net and XNA : Article 17 – Farseer mouse joint & body from texture
VB.Net and XNA : Article 16 – Animating a sprite

Recap #2 of recent articles around VB.Net and XNA :

VB.Net and XNA : Vrooom V3 (car racing game)
VB.Net and XNA : PixDead by my 12 years old son 🙂
VB.Net and XNA : Article 15 – Screen Manager (i.e multi screens in XNA)
VB.Net and XNA : Article 14 – simple buttons
VB.Net and XNA : Article 13 – First steps with Farseer Physics Engine
VB.Net and XNA : Article 12 – Pixel collision on rotated shapes
VB.Net and XNA : Article 11 – Use a gamepad
VB.Net and XNA : Article 10 – A simple progressbar
XNA Games : how to distribute with Inno Setup

previous recap of recent articles around VB.Net and XNA :

VB.Net and XNA : Article 9 – A Pong Game
VB.Net and XNA : Vroom V1
VB.Net and XNA : Article 8 (pixel collision)
VB.Net and XNA : Article 7 (Scrolling)
VB.Net and XNA : Article 6 (move a texture, add a background, play some sound)
VB.Net and XNA : Article 5 (mouse input)
VB.NET and XNA : Article 4 (keyboard input)
VB.NET and XNA : Article 3 (draw text)
VB.Net and XNA : Article 2 (moving texture)
VB.Net and XNA : Article 1 (skeleton class)
VB.Net and XNA : Article 0 (introduction)

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